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The Simulation Problem

(No, not this) I’ve been struggling with this problem for a while now every time I sit down to start playing KSP. As you may know, I am a huge space enthusiast, and a stickler for realism when it comes...

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Advanced Game Projects

In the USC Games program (which spans a number of majors and schools), we have annual process that falls under the moniker of Advanced Game Projects, or AGPs. This process involves a student-assembled...

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The Community-Driven Game

Imagine you are driving a car, and you have three of your misanthropic friends in the back. Suddenly they lean forwards and ask if they can help steer. You think this might be a bad idea, but before...

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From Light

I haven’t posted in a while, in part because I’ve been busy with a lot of things. Maybe I’ll make posts about some of those other things at one point, but right now I just want to talk about From...

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Trapped between Eye Candy and Motivation

There’s this really big problem when it comes to working on games (or really any sort of project that lies at the intersection of engineering and design). It has nothing to do with programming or...

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Indiscriminately Valuing Non-Violent Games

Starting with the 1980s arcade games Galaxian and Missile Command, games and combat became nearly synonymous. This was only exacerbated in the 90s by the advent of wildly popular shooters like Doom....

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What can the current VR market teach us about design?

In this post: Massive generalization Multiplayer VR games aren’t a good idea No statistical rigor Three design pillars for success (click here to skip to that section)   Introduction I figured I would...

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Real-time Strategy in VR

Real-time strategy is the genre that’s possibly been knocked hardest by the evolution of modern gaming. Interest in games like Starcraft have waned in favor of action games and MOBAs. There are two...

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Will Half-Life: Alyx Set VR Back?

Half-Life: Alyx poses a conundrum for the future of VR. On the one hand, it is praised as one of the best VR games yet. It is critically acclaimed and immensely popular, bringing a best-of-class...

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Game Dev Project Management Theorycrafting: Ownership Threads

There are two dimensions to feature ownership in game development: how strongly are features owned by an individual member of each discipline, and how tight is the collaborative connection between...

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